Can you hear the thunder? That's the sound of the latest release from leading supplier Play'n GO; the 5-reel slot Thunder Screech.
Play'n GO are notorious for their mythological slots, particularly those based around ancient Egyptian and Norse culture with past successes including titles like Viking Runecraft, Dawn of Dead and Ring of Odin.
Their attention to detail, and finding unique characters and stories from their cultural legends, have led their games to stand out even while using themes that are hugely popular within the industry; with some of their titles being the most played in the markets.
More recently, they have expanded to include others like their Arthurian slots (Rise of Merlin and The Sword and the Grail for example); and even mixing them in games like Divine Showdown.
This has continued with this latest release. Based on a legend found in several Native American cultures, the game centres around the story of the Thunderbird; a creature formed to protect humanity, a symbol of power and strength.
Play'n GO have used this narrative and theme to create some stunning visuals, placing them alongside a solid mechanic; ensuring the game gives a new type of story to players and is also a game that they will want to play again.
This is partly thanks to a dynamic feature whereby multiplier Wilds remain sticky on the grid as long as they have a multiplier attached to them, giving better wins for longer.
This is not the first Native American themed slot the supplier has put into the market. Lat year’seffort, Coywolf Cash, was a popular title with players, and this game draws from the same style of play.
While creating unique ideas and narratives is an integral part of slot building, CPO Martin Zettergren believes the game must back up the packaging:
"It's important to give players new ideas and stories to explore while they're playing; but, it's also vital that the game itself is still good enough to keep them interested.
Many games may be wrapped in a nice theme and have some fun artwork, but then, there's nothing to hold the players' interest when it comes to gameplay.
So, while early numbers might be good, there's a sharp decline as people play once and then move onto something else. We create games for people to enjoy over and over again."